Mar
20
2026
Build 0.4
Cloth Simulation, Wear and Tear, Post FX Expansion
Build 0.4 is the biggest update yet. Facet now ships a full PBD cloth simulator, a Wear and Tear shader system, seven new post-processing effects, and a redesigned material workflow.
Screenshot coming soon
Cloth Simulation
- Real-time PBD cloth with Verlet integration and structural, shear, and bend constraint projection
- Four pin presets: top-edge, two-corners, four-corners, none
- Wind simulation with direction and turbulence sliders
- Freeze mode to lock cloth in its current draped state
- Full material system integration — all Facet materials apply to cloth meshes
Wear and Tear Shader
- Edge Wear: procedural world-space edge detection highlights geometry silhouettes
- Rust: layered noise-based rust map with tint, coverage, and roughness control
- Patina: oxidation simulation with custom color blending
- Grunge: world-projected dirt and grime layer with scale and opacity controls
- Scratch: multi-layer directional scratches with density and angle control
- All effects stack and blend with the base PBR material non-destructively
Post FX
- Seven new passes: VHS, Film Grain, Glare, Lens Flare, Chromatic Aberration, ASCII, Pixelate
- Full EffectComposer pipeline with per-pass toggle and sliders
- Color Correction (always-on): brightness, contrast, saturation, hue shift, gamma
- Bloom, SSAO, and Depth of Field retained and improved
Other Improvements
- XYZ orientation gizmo in bottom-right corner
- H key toggles all helpers and gizmos
- Performance gate warnings for heavy operations
- History (undo/redo) expanded to cover cloth and wear operations